v 1.4.9.3 Major: * Spaceport v 1.4.9.2 Major: * Queue Minor: * Biomes will now provide effects when explored v 1.4.9.1 * Game will not break trying to tokenize K/G/M prefixes for infinite values anymore * Apo will now respect noConfirm flag * Added visual warning when users did not export saves for a while v 1.4.9.0 Major: * Holy Genocide - IW Changes by Zig * Dark Revolution * Ivory Temples * Whispers * Minerology Department v 1.4.8.6 Major: * Biomes * Basges * Post Apocalypse challenge (Zig) Minor: * Levi filter * Fixed IRC embedded link * Crowdin will no longer block page in offline mode v 1.4.8.5 (9 may 2021) Major: * Added pollution mechanic (Zig and Hunter) Minor: * Bugfix: Fixing Cryochambers doesn't allow to overcap them anymore * Staged buildings now can be made togglable * Deleted Resource Order file * Other bugfixes v 1.4.8.4 (6 apr 2021) Major: * Added pacifism challenge * Deleted auto reclaim Minor: * Optimisation refractors v 1.4.8.3 (16 nov 2020) Major: * Repeatable challenges (rewards on completion, resource reserves) * KGNet integration Minor: * Theme bugfixes * Instructional text for buildings panel * Left/right arrow key navigation (patsy) * Various policy and game related fixes (Zig and patsy) v 1.4.8.2 (15 aug 2020) Major: * Repeatable challenges (alpha backport, phase 0) Themes: * New themes: Vintage, Wood v2 (permanent unlock), Computer, Arctic, Cyber, Bluish, Grayish, Greenish, Factory Minor: * Added an option for the scientific notation (Cirn09) * Shark embassies scaling was reduced from 5-5-5 to 5-3-1 * Added translation widget v 1.4.8.1 (18 july 2020) Major: * Fix per-tick resources that were not gained if offline progression is performed during a Temporal Paradox * Make gamma the new mainline * Make engineers work during time skips * Add new challenge: Black Sky * Implement Zebra Outpost * Add embassies * Double timeout of the “Observe the sky” button for Iron Will * Clarify interactions between Praise, Solar Revolution, Apocrypha and Transcend Themes: * New themes: Anthracite, Black, Chocolate Minor: * Caravanserai does not count anymore as a free Tradepost * Fix display of Standing ratio for Tradeposts * Increase years in stats during offline progression * Arrange price lists in buildings and upgrades in the same order as in the left column * Prevent food advisor to move stuff in left column * Fix effect of Atheism and Black Obelisks v 1.4.8.0 (11 june 2020) Major: * Fix precrafted amount * Implement Metallurgist and Chemist traits * Allow to crash BC market * Make BC market evolve during offline progression * Make Divine Proportion 16:9 (all hail TV!) Themes: * New theme: Unicorn * Add an option in order to move tooltip in right column, like Sleek does by default Minor: * Gear icon will now have a toggle indicator * Fix options dialog overflow * Clear up checkbox indicators * Clear up chat/log slightly * Fix tooltip out of window in some conditions * Add option allowing to modify the ×10 purchase multiplier for Ctrl key * Add option allowing to hide downgrade buttons * Fix failing load of very old save files * Complete description of the “no confirmation” option * Add option allowing to always show festivals/trade/sacrifice/shatter buttons even if not applicable * Add option allowing to display craft/trade/sacrifice buttons as percentage * In case of unassigned engineers, display the actual number instead of just (!) v 1.4.7.1 (19 apr 2020) Major: * Allow to burn paragon without breaking Iron Will mode if insane Space Oddity has already been achieved * Improve kittens' save compression * Make Hydroponics increase kittens capacity of Terraforming Stations * Fix Solar Farms not being affected by Winter Has Come * Do not refund AM if energy is negative Themes: * New themes: Gold, Space, Wood, School, Fluid, Vessel, Minimalist, Oil * All themes except Classic/Inverted/Grassy/Sleek have to be unlocked (permanent unlock) * Add an option in order to hide background image (if applicable) * Theme will now apply to the loading screen Minor: * Add confirmation pop-up for present box unwrapping * Improve contrast of text in sub-buttons * Display energy in orange if it will be negative in winter * Fix kittens per tick rate * Add special effect on exotic resources and on 777 and 1337 * Fix gflops consumption display * Always display science tab if you have the calendar or chronophysics sciences * Use titanium' and blueprints' translated name in trade messages * Move 'return empty-pawed' below the corresponding 'sent x trades' message and remove its bullet * Fix Chrono Furnace state when exporting save from web to mobile * Fix base skill XP not being multiplied by number of ticks in case of offline progression * Remove regular faith consumption by OotV, making it a pure bonus as originally implemented * Fix confusion about regular faith in left column vs. accumulated faith in Order of the Sun panel (all languages) * Fix a lot of visual issues related to large resource values, layout and localization * Saves bigger than 5MB should now fit into the localstorage * Add option for even better compression, but generates save files incompatible with older versions * Players now have a small chance of getting a rare kitten * Make Molten Cores 10 times cheaper in science v 1.4.7.0 Major: * Fix Biofuel Processing (Data Center <-> Biolab synergy now works regardless of powered state) * Add Time Boiler, a new building increasing heat capacity of Chrono Furnace * Allow to get karma or paragon from present box after getting Anachronomancy * Export save content directly in text file Minor: * Fix a lot of typos, texts and translations (especially Russian and Chinese) * Fix kittens preserved by Cryochambers (sort by rank, not by remaining XP) * Allow to shatter ×500 * Allow to hold festivals ×100 * Allow to sacrifice/refine 20/50 % of unicorns/alicorns/TCs (similarly to trades) * Fix Tempus Fugit (make an explicit on/off button like Steamworks, save status of Tempus Fugit for refresh (but not for reset)) * Improve log rendering performance * Don't save activation state of Chrono Furnace * Display temporal flux total time and heat dissipation remaining/total time * Fix workshop automation cap * Replace “Resets Made” with “Run Number” * Add links to preview versions * Highlight ‘+’ link of buildings not fully activated v 1.4.6.2 (29 may 2019) Minor: fixed typo in Orbital Geodesy description Major: TF Cells / QDot Cells Esc is back + keypad numbers to change tabs Backported Redshift Heat 40K Runner mode Minor ui tweaks for dark color theme __ Changes by patsy: - Fix many buttons not highlighting resources on hover - Add resource highlight to trade buttons - Fix double compressed exports - Fix slightly malformed XHTML tags - Some text fixes - Fire an event when the game starts v 1.4.6.0 (22 apr 2019) Compedium science cap will now be limited by 100% of building science Buildings - Data Center Upgrades: - Cryocomputing - Uplink - Starlink - Orbital Geodesy - Machine Learning Metaphysics - Codex Levi Cryptotheology - Black Library Translations (beta) - Spanish - Chinease v 1.4.5.3 (9 apr 2019) changes by Ethaniel_Kavelaars: Highlight caps in red will be available by default Fixed AI core consumption and tooltip Added colors to cycle symbols Added display for trade effectiveness Lots and lots of other fixes v 1.4.5.2 (7 feb 2019) changes by TEXHIK: Promote improvements (sorting, proper error messaging) Added trait filter chnages by Azarlak: Changed the Scholasticism religious upgrade to reflect actual effects. changes by Ethaniel_Kavelaars: Numerous fixes in i18n Numerous fixes related to redshift mechanic (like OOV, void and markers) Multi-TC shattering was adjusted for better cycle manipulation Fixed some exploits with RR and necrocorns generation Probably something else that I forgot v 1.4.5.1e (11 jan 2019) changes by Dra.c00L.a: Fixed trading for blueprints behaving incorrectly changes by RudolfJelín: Added cz translation changes by Ethaniel_Kavelaars: Various fixes to redshift logic _ Fixed russian translation and some other localization issues Fixed incorrect values for spice during trading Fixed eldermass logic to be automated v 1.4.5.1b (9 dec 2018) changes by Dra.c00L.a: Fixed trading and hunting to be calculated using quick heuristic. _ You can use shift key to preview total effect on building. v 1.4.5.1 (4 nov 2018) Calciner blueprint price was reduced from 5 to 1 Necropolis necrocorn price is reduced from 25 to 15 Necropolis alicorn price is now 100 Research vessel starchart price have been reduced from 500 to 100 Orbital arrays starchart price is now 2000 v 1.4.5.0 (17 oct 2018) There is no such thing as 'map' Game will now try to compress save files with size over 5mb Some long resource values or numbers on UI will be truncated Fixed assign/unassign performance on jobs with >= 10K kittens v 1.4.4.9 (27 aug 2018) Resource table QOL tweaks Fixed rendering perfromance in some places Added OSX meta key shortcut v 1.4.4.8 (19 aug 2018) Dropbox integration is finally working Changed loading screen to something that will not scare everyone to death Black Radiance changes by coderpatsy: - Apply unicorn necropolis bonus during redshift - Fix keyboard shortcuts - Misc code cleanup and fixes - Display special no trait message in languages other than en - Fix keyboard shortcuts opening locked tabs Also guards against shortcuts opening non-existent tabs - Add festival to happiness tooltip v 1.4.4.7 changes by Chris: All planets will now have a building-related cycle effects HR effect was significantly reduced changes by Zinsho: You can now use shift+A/V/S/W/T/R/P/I to change tabs and escape to close dialogs changes by Colgate: Fix void calculations for redshift/offline progression changes by Bioniclegenius: Fixed Entanglers effects not working correctly Fixed trade min/max rounding errors ___ Added Sunforge as a workaround for resource caps. v 1.4.4.6 changes by Chris: More default caps enforced on basic resources Fix exploit where Combust TC price could be negative Time impedance penalty will now be properly applied to flux years changes by coderpatsy: Fix workshop undo exploit Fix AI level displaying negative Fix HR Harvester being penalized if 0 < time.flux < 1 Updated credits section as per request of a player v 1.4.4.5 Reduced Sunlifter price from 250 eludium to 225 Reduced Containment Chamber scaling from 1.15 to 1.125 v 1.4.4.4 Added blackcoins and blackchain v 1.4.4.3 Added Void Resonator Added x100 shatter button Time Skips will no longer give you additional faith Paradoxal Knowledge was renamed to Paradox Theory v 1.4.4.2 changes by coderpatsy: - Fix error when importing save without hats - Fix typo in index.html (https://redd.it/72c4if) - Fix minor global leak in village - Only check neural networks once per village sim update Balance tweaks New chat client (now with cat pics!) v 1.4.4.1 Changes by freeroot and coderpatsy: A lot of stability/QOL fixes v 1.4.4.0 Charon Entangler Ai Engineers Energy consumption of Heatsinks was reduced from 2% to 1% changes by coderpatsy: Engineers fix and other stuff v 1.4.3.0 (4 aug) Heatsinks changes by Exadv1: System Shock changes by coderpatsy: Space Beacon and AI core fixes v 1.4.2.1 (3 aug) AI Core will now be affected by Energy challenge Hawking Harvester will now be required to complete Energy challenge Excluded most of the important resources from the AI Apocalypse effect Added Japanese language to the list of available localizations __ changes by coderpatsy: Fixed HR Harverster not working correctly before the Dark Furure Fixed Neural Networks effect not being correctly applied v 1.4.2.0 (1 aug) Umbra / HR Harvester Quantum Computing Elders will now display max energy limit Chat will no longer require flash Chat link will now be highlighted in bold 'cause nobody can find it. Font size in resource panel will be now saved Energy penalty of neural networks will now work corretly AI is still perfectly safe v 1.4.1.0 (24 jul) Minor redesign of AI upgrade Redshift will not be enabled for all players by default anymore Redshift will now correctly calculate paragon bonuses Relic stations will now have limited production if AM level is not sufficient AI Bases v 1.4.0.9 (14 jun) Sky palace will now require megaliths instead of gold. Every level of SP will boost gold cap by 1% UU will now require slightly less gold SS will now require slightly less ivory. Added x25 and xAll options for tc refine v 1.4.0.8 (5 jun) Fixed issues with Shatter TC visibility High level Ziggurat Upgrades will now require gold. Burn paragon button will now go at the bottom of the panel. Zebra diplomacy will now explain upgrade in more details. Engineering will now explain upgrade in more details. Cargo Ships were renamed to Expanded Cargo. Navigation will explain how culture price works. Codex upgrades will now provide 5% multiplicative bonus to the craft v 1.4.0.7 (7 apr) Unicorn Necropolis Spice Refinery Fixed resources not being highlighted for buildings Fixed tonns of issues from previous update v 1.4.0.6 (20 mar) Void Rift price is reduced from 100 to 75 Void Rift effect is increased from 1% to 2% Quarry steel price was reduced from 150 to 125 v 1.4.0.5 (12 mar) changes by coderpatsy: Fix zooming in on first zoom out when using the sleek theme Fix chrono furnace fuel being wasted when you have less than 1 TC when it activates Add fast praise button Add message after managing jobs Floor craft amounts for multiplying prices and actually crafting; buttons already floor to check if they should display at all Also fix a stray global leak __ Reduced Calciner steel price from 125 to 100 Redshift Black Nova effect should be now applicable v 1.4.0.4 (25 jan 2017) Turn Smoothly was renamed to Chronosurge Blazar will now boost RR by 2% Black Nova will now boost energy production by 2% Unicorn Rifts will now get a 10% synergy from the Ziggurat buildings Ctrl+Click will now by x10 buildings Balance tweaks: Scientist trait effect was changed from 1% to 5% Quarry base price and coal production were slightly buffed. Ziggurat base price and megalith craft price were slightly reduced. changes by tommitscheck: Fixed Stats menu item not working in FF v 1.4.0.3 (14 jan 2017) Codex Vox, Codex Logos, Codex Agrum for better post-reset runs Blazar will now affect Impedances and Chronomancy/Unicornmancy Neural Networks v 1.4.0.2 (6 jan 2017) Void Rifts AI placeholder techs Rorschach hub placeholder v 1.4.0.1 (5 dec 2016) changes by freeroot: Engineers will now perform better depending on their rank. changes by coderpatsy: Fixed lag caused by incorrect calendar tooltip behavior Blast Furnace will now generate TC from excessive heat Black Nexus will now provide a 10% boost to relic stations Engineers will now display instructional tooltip Astromancy v 1.4.0.0 (4 oct 2016) changes by freeroot: RR will be limited by 100 units Numerous optimizations and fixes (like, literally numerous) 1000K Years challenge Anarchy challenge Kittens will die if there are no housing during Winter Has Come ___ Time crystal shattering will now generate chronoheat Chronofurnace Time Impedance Furthest Ring Blazar Dark Nova v 1.3.1.3 (29 oct 2016) Advanced AM Reactors will now cost less AM and much more effective Void Reactors Winter has Come challenge v 1.3.1.2 (25 oct 2016) Bio Labs will provide better science bonus when powered Added visual indication for kittens when user builds huts for a first time Added zebra information for reset panel if player is playing IW v 1.3.1.1 (23 oct 2016) changes by freeroot: Burned paragon will now provide various bonuses _ Loading animation Message of the day toolbar Factory Optimization v 1.3.1.0 (14 oct 2016) CMBR toolbar AM Drive AM Fission Increased most of the space missions ETA time Kittens will now die at the rate one per 5 second v 1.3.0.0 (1 oct 2016) changes by freeroot, Chris and coderpatsy: Higher happiness will now increase catnip consumption by workers. Engineers and craft automation (based on pull request by Tom Muller) One new space mission Resource Retrieval to keep a part of yearly production Leviathan trade bonus increase with energy Challenge Atheism ShatterTc is cheaper with years Gain temporal flux while paused Realistic catnip management Reactors can be supercharged by thorium Space mission take time to reach planets Better elders UI Better transcendence/religion UI Many other things for UI Few fixes Save space issue because of notepad.exe fixed Optmizations Better pretty much everything v 1.2.1.2 (14 sep) Chronocontrol controls days in temporal paradox Style improvements Fixes and optimizations v 1.2.1.1 (10 sep) Containment chambers energy requirement was reduced from 50 to 25 Containment chambers energy consumption can be now adjusted Ziggurate culture cap effect was reduced from 10% to 8% Every Unicorn Graveyard should now go changes by Chris: Eldermas gifts can be now unwrapped changes by freeroot: Trade X links will be now dynamically adjusted Religion buildings will now display effects Chronocontrol will increase days in temporal paradox Fixes and optimizations v 1.2.1.0 (1 sep) Ziggurats will now provide 10% bonus to culture caps SS and UU will provide passive alicorn generation in addition to the random events Codex and Unicorn Graveyard (no effect so far) Reset Panel in time will now explain mechanics and provide some usefull information Base wood production was increased very slightly Base science production was decreased very slightly, library scaling was improved ____ changes by Chris: Massive tooltip refactoring Faith bonus will be now capped at 1K% Transcendence tiers will now provide additional faith bonus Transcendence tiers will now provide a 10% bonus to Apocrypha ____ changes by freeroot: Black Obelisk will increase faith bonus scaling per level by 5% It is now possible to preserve some kittens through resets using Cryochambers Chronospeheres can occasionally spawn new relics and void (to be rebalanced later) Logisitcs General performance and code tweaks v 1.2.0.1 (23 aug) changes by freeroot: - Cryptotheology will now carry over resets - A lot of tooltip/calculation fixes changes by coderpatsy: - Account for Event Horizon's effect in tooltips - Fix loading resources locked state (fix "res":{"isLocked":{"isLocked":{"isLocked":{"isLocked":{... in save JSON) - Typos Nuclear Plants v 1.2.0.0b (23 jul) changes by bzbarsky: Make the time crystal refining effects of Unicorn Utopia and Sunspire actually work. v 1.2.0.0 (20 jul) Terraformation Hydroponics Steel plants can be now toggled on and off (Button only visible if "sale" links are disabled) v 1.1.9.4 (20 jul) UU was split into two upgrades UU price was reduced from 65K tears to 5K tears. UU and Sunspire will now increase alicorn to tc refine ratio by 10% and 25% v 1.1.9.3 (15 jul) IRC height will be fit to window height Fixed temporal flux limits not being applied correctly Fixed resource lock not being correctly applied to craftable resources Temporal Accelerator Singularity Made Nexus description more clear Added flavors to the T tree v 1.1.9.2 (12 jul) Black Core tier level changed from 1 to 5 Black Nexus is now a tier 1 structure Hidden resources statuses will be now saved Added an option to lock/unlock hidden resources v 1.1.9.1 (11 jul) Black Core BLS limit will be now highlighted Option to discard paragon bonus completely v 1.1.9.0 (7 jul) Unspeakable amount of updates merged in (freeroot, Chris, probably someone else) Chronotheology Relic Stations v 1.1.8.8 (7 jul) IRC chat will not be reinitialized every time user goes to the log. Option to turn WS automation on and off Toggle building and toggle automation will now have tooltips explaining current status. Added option to discard accumulated religion bonus Time Battery v 1.1.8.7 (6 jul) Embedded IRC chat v 1.1.8.6 (28 feb) Time flux v 1.1.8.5 (20 feb) Changes by freeroot: Leader effects ___ Players can break TC in chronoforge v 1.1.8.4 (24 jan) Changes by freeroot: - Added option to show and hide specific resources. - Census UI tweaks. - Fixed some issue with options visibility Changes by Chris: - Cycles require Numerology/Numeromancy to take effect. - Numerology now triggers cycle effects in general, and Numeromancy adds more effects during festivals. v 1.1.8.3 (19 jan) Changes by freeroot: -Planetary cycles will now give bonuses to certain structures. __ Added speedwarp button to the time panel (original idea and code by Tom Muller) v 1.1.8.2 (13 jan) Changes by coderpatsy: Metaphysics fixes - Show purchased metaphysics perks even if you don't have metaphysics tech - Remember metaphysics panel's collapsed state - fixes issue #21 Changes by freeroot: Fixed Factory Logistics technology ____ Added placeholder time/CF panels You can now refine TC into relics Entering DEV mode will now display all buildings regarding of unlock status Clicking building in DEV mode will always buy it ragardless of current active resources Elders base chance and NCC bonus were reduced by ~50% Marker button will now display NC corruption progress v 1.1.8.1 (2 jan) Streamlined fertility tree v 1.1.8.0 (1 Jan, Happy New Year) Changes by Kida: - Added Total Hours played for Current Game to Stats. - Updated descriptions on voidEnergy / darkEnery to be more clear it affects storage. - Dialog UI Changes/Fixes Kitten Arrival Mechanics (Kitten Per Tick) - Kittens will now arrive twice as fast during festivals. - New paragon tree: (Kitten Fertility > Venus of Willenfluff > Purrodite > Immortal Kittens) - Each paragon tech increases the rate kittens arrive. - Immortal Kittens also makes them immortal (can no longer die / starve.) v 1.1.7.9 (27 dec) Fixed an issue with log filtering Fixed dropbox import v 1.1.7.9 (?) (19 dec) Changes by coderpatsy: - Fix tear refining being able to exceed sorrow limit slightly (sorry folks) - Properly update when spending/refining for sorrow - Fix display when spending all sorrow/importing a save with no sorrow over a save with sorrow - Updated credit link, synched credits to kong index - Text fixes - Fix various bugs when importing saves Changes by Kida: - Fixed Sleek themeing issues. - Stat clean up, and additions. - Current game stats now save. - Current game stats now reset on reset. - Resources now only warn on values that can be maxed; and can tick. - Did some odd vudo magic on the game log; and grouping by dates... (Hope this does not mess things up....) ___ Fixed a problem with leaked resources upon reset (?) Resetting with 750+ kittens will give additional karma bonus Trading with elders will now reduce their duration counter Relic drop chance is reduced from 30% to 5% Option to unlock all or individual upgrades in dev mode Sorrow max limit on UI will be now affected by BLS cap v 1.1.7.8 (7 dec) Coding Changes by Kida: Stats and Achievements: - Added New Stats: Total Clicks, Buildings Constructed, and Avg. Kittens Born (Per Century) - Created Stat Groups: All-Time and Current Game - Fixed some grammatical preferences for Stats. - 2 new super cool achievements added; with bonus stars. - Added Star-Achievements to: utopiaProject - Added Achievement Header Styling/Refactoring - Updated and Refactored many of the 'inline' styles to use 'classes'. - Updated default css for previous inline styles. Interface Changes by Kida: - Added Sleek Theme (In Beta) v0.1 Features: - Updated to a cleaner web-font. (Roboto) - Tooltip is now fixed to bottom-right of screen. - Interface is more 'flexible' - Improved window layout for larger screens. - Scrollbars on visible when needed now. - New CSS styled scrollbars. - Fixed various rendering errors. - Updated button styles; and color. Flashes on Clicks. - Updated tab text - Resolved log messages wrapping errors. - Select Boxes and Import/Export Buttons updated to reflect theme. - Dialog styles and sizes updated. - Achievements style updated. Notes: CSS is a hodgepodge of spaghetti-coding right now. Anyone is welcome to refine. v 1.1.7.7 (27 nov) Elders duration and energy bonus slightly Elder energy bonus will be now calculated correctly v 1.1.7.6 (26 nov) Changes by coderpatsy: - Fix space beacons producing less starcharts than they should - Fix display of trade race buy/sell resource names Changes by ArcanisCz: -Header toolbar initial render-update Space Manufacturing ratio was reduced from 100% to 75% Space Manufacturing will not have effect on Planet Crackers anymore Antimatter Bases v 1.1.7.5 (25 nov) Factory Processing will now have effect on oil Price of tankers was reduced from 225 ships to 200 Alicorn summon chance was increased for Sky Palace and UU Space Elevators will now boost H. Fractures by 0.1% of global production ratio v 1.1.7.4 (24 nov) Fixed star achievements not being unlocked correctly Fluidized Reactors Trade tab will be highlighted if elders have arrived v 1.1.7.3 (22 nov) AM Reactors and Beacons will now require less antimatter. AM Reactors MK2 Automated Plants v 1.1.7.2 (19 nov) Elders will now stay for 50 years instead of 3. Every sacrificed necrocorn will extend this value by 25. Elders trade will give more starcharts and have a small chance of giving an Relic Unicorn Utopia price was significantly reduced Tachyon Accelerators v 1.1.7.1 (18 nov) Every manuscript will now give a small amount of maximum culture. Insane Space Oddity will now let you complete it with <10 paragon points Space manufacturing effect was reduced from 100% to 75% v 1.1.7.0 (15 nov) Changes by coderpatsy: - #38 Photovoltaic cells not active until refresh - Fix display bug with Solar Satellites and 0 Satellites - Fix Bio Labs converting non-existent catnip into oil - Update production when kittens die, preventing unnecessary deaths - Log actual number of dying kittens - Plural fix for hunt all button - Devmode function fix - Eludium Reflectors fix and grouping - Add a message for completely unsuccessful trades (besides the existing single-trade hostile race messsage) - Increment totalYears stat again - Record unicorns sacrificed instead of sacrifice events - Format stat values - Remove erroneous eventsObserved increment - Labels for log filters + disabled btn cursor Changes by xranti: - Changed automated buildings to use resPool.convert rather than modifying values directly. Changes by ArcanisCz: - Fixed brief flash of non-updated tabs after click - Religion sell buttons respect global "hide sell buttons" settings - #45 - fixed font scaling when bld.count > 9 - trade-race panel redesign - Proper space tab refresh after mission - Input labels and cosmetic stuff in Options - All labels visual improvement (Probably something else that I missed) __ Space Beacons Space Manufacturing AM Reactors Couple of new achievements v 1.1.6.2 (5 nov) Changes by ArcanisCz: - Hover effects and styling for buttons - Unassign button for leaders Changes by Unihedron 0: - fix stats not updating paragons earned from playing for milleniums Changes by Roman Chang: - Census sorts kittens primarily by rank and secondarily by exp Changes by coderpatsy: - Events observed stat increments on manual and SETI observations as well - Fix Dead kittens stat recording more deaths than kittens - Add effectMeta for scholar starcharts v 1.1.6.1 (1 nov) Changes by rossalansmith: Restricts power consumption of Bio Labs to only after Biofuel Processing has been researched ____ Most of the technologies now have better description and some hints of possible uses v 1.1.6.0 (23 oct) CH40K is split into a two achievements Storage Bunkers Some cosmetic placeholder stuff v 1.1.5.5 (17 oct ?) Some stats are hidden by default Stats panel will be unlocked by default after the reset UI should be now able to fit 1200 screen. Added zoom in/out links for the left panel Catnip Processing was removed from the game. Catnip Enrichment will now be unlocked with Construction. Failed exploration will give vague hint about the unlock requirements. v 1.1.5.4 (17 oct) Changes by xranti: Another fix for village stats. __ Changes by Unihedron 0: Better achievement tooltipts. ___ Happiness icon was changed to cute ascii-art. Better happiness tooltip. Fixed stats being lost upon resetting. More reliable crafting messages and craft filter v 1.1.5.3 (15 oct) Changes by coderpatsy: - Fix Hydraulic Fracturer not producing oil - Factory Processing unlocks with Oil Processing - Update paragon count on new millenium - Grammar v 1.1.5.2 (11 oct) Microwarp reactors Slightly boosted cryostorage Kerosene prices of space missions were increased v 1.1.5.1 (10 oct) Basic statistic for the game Rebalancing kerosene prices v 1.1.5.0 (7 oct) Oil processing Kerosene Oil Distillation Factory Processing Hydro Fracturer Cryostation _ Sefirot tree (3/11) v 1.1.4.3 (6 oct) Added support for crafting undo (more options coming) Kongregate API integration Changes by coderpatsy: Add Workshop Automation log filter v 1.1.4.2 (26 sep) Changes by coderpatsy: Fix buildings not always showing that they are on Fix active tabs not highlighting their link Fix catnip max not being recalculated properly when buying Silos v 1.1.4.1 (16 sep) Changes by coderpatsy: Fix lunar outposts converting uranium even when all are off (https://redd.it/3lbrj3) Make sure moon programs are unlocked when converting saves Fix negative numbers not getting postfixed Fix postfixed numbers displaying postfix after "/s" Fix typoed variable name (RIP usePetTickHack) Changes by xranti: Additional fix to lunar outpost Removed default amount from resPool.convert function. v 1.1.4.0 (16 sep) Changes by coderpatsy: Fix Steamworks not saving jammed flag and stray jammed flag on magnetos Fix kittens briefly producing at master skill when starting a job Trigger a save right before resetting to make sure nothing gets lost Fix tankers not reducing storage upon crafting Remember trade race collapsed status Save/load message filters Call calculateEffects when up/downgrading buildings Lots and lots of other fixes ___ Changes by xranti: Implemented save state migration system and moved Lunar Outpost and Moon Base to the moon planet. Clear cached effects on load (fixes https://redd.it/3jzexn). ___ Some minor changes to decouple game logic from UI (may be useful for future mobile ports/custom clients) v 1.1.3.5 (8 aug) Changes by coderpatsy: Fixes for buildings and energy penalty ___ v 1.1.3.4 (2 aug) Changes by coderpatsy: Shift-click for buy all space buildings and sell all Resource hover highlights ___ Prices of Acoustics and Geology were slightly reduced v 1.1.3.3 (30 jul) Leader ranks in the promote link v 1.1.3.2 (29 jul) Changes by coderpatsy: Storage increase in tooltips now accurate ___ Hydro Plant Turbines. Broadcast Towers will no longer affect happiness. Broadcast tower price and ratio were slightly increased Broadcast tower culture bonus was reduced from 500 to 300 A bit of new flavors and village names v 1.1.3.1 (26 jul) Cold Fusion Satellite Radio Production penalty will be now proportional to energy delta Production penalty can be completely disabled in the options v 1.1.3.0 (25 jul) Changes by cgyllensvrd: Internet/Photolithography ___ Radio Towers Correct formatting for Apocrypha bonus Happiness tooltip will be more informative Sunlifters will generate antimatter once per year v 1.1.2.1 (19 jul) Changes by coderpatsy: Fix trade messages saying timeCrystal Format numbers when sacrificing unicorns Fix mixing ":"s in left-hand crafting menu __ Hydro Plants production was reduced from 10 to 5 Sunlifters energy production was slightly increased v 1.1.2.0 (16 jul) Changes by irxground: Fixed census sorting ______ Hydro Plants v 1.1.1.6 (15 jul) Changes by coderpatsy: Game page tab titles will be now correctly updated ______ Oil Well will require energy only if Pumpjack is researched Fixed an issue with dropbox import v 1.1.1.5 (14 jul) Changes by coderpatsy: Only display production penalty in tooltip if total energy is < 0 Added a space between "Leader:" and the leader's name ___ Solar Satellites Energy requirement for Space Elevators removed Happiness toolbar icon Overpopulation Fixed bug where player had to upgrade pastures twice. v 1.1.1.4 (13 jul) Planetary cycles v 1.1.1.3 (13 jul) Production bonus for leader based on rank Promotion will now require gold v 1.1.1.2 (13 jul) Changes by coderpatsy: Chronospheres ignore Alicorns and Necrocorns (thanks /u/underpantscannon) External links open in a new tab/window Don't show a kitten's skill level if <= 0 ______ Geodesy will now require Archeology as a prereq v 1.1.1.1 (12 jul) Census UI cleanup Census kittens will be now automatically sort by their experience Trade button and Send Explorers button will now display ETA Unlocked upgrades will not display ETA anymore v 1.1.1.0 (12 jul) Superconductors Photovoltaic Cells v 1.1.0.1 (11 jul) Changes by coderpatsy: Show time for resources on Religion tooltips Fix display issues with exactly 10 of a tunable building Filter meteors' +science messages too Equal chance of warm and cold seasons Update BLS in tradeMultiple() like it does in trade() (better safe than sorry) Fixed armor/armour inconsistency Added tags to hunt and trade messages, so scripters can easily add filters for them ____ Village tab will display kittens in free/total format Base yeld of hunters was very slightly increased Hunt button will now display ETA Unlock Ratio for mines was reduced from 30% to 15% Unlock Ratio for ziggurats was reduced from 5% to 1% Save button will now display a confirmation message Pawse button will now have a description tooltip for confused players Brewery was renamed to Catnip Processing Metal Working and Mining prices were rebalanced v 1.1.0.0 (beta) (11 jul) Mechanics: Staging Energy Techs: Ecology Buildings: Solar Farms Slightly reduced price of Combustion tech v 1.0.9.2 Fixed incorrect space structures production tooltips Research Vessel starcharts production will now proc from Orbital Arrays Fixed Void Order effect being reduced to 25% if player have alicorns Pause/Unpause was renamed to Pawse/Unpawse v 1.0.9.1 Changes by mtncat: Numerous fixes in the calendar logic ____ Resetting with Chronospheres will disable IW UU bonus to aliconrs was reduced from 0.1% to 0.05% UU price ratio was increased from 1.15 to 1.18 Research Vessel will now cost more oil and less starchartgs Research Vessel will now give a minor bonus to starchart production Orbital Arrays v 1.0.9.0 Changes by mtncat: Fixed incorrect food advisor message logic __ Unicorn Utopia Dark Energy Fixed zebra catpower bonus being incorrectly calculated with >1 zebras Sky Palace and Unicorn Utopia will now boost the effect of ivory meteors Certain log messages can be now filtered out BLS from elders should now correctly stack with BLS pool Fixed some cases with BLS getting outside of the maximum value Every Marker will improve effect of Black Pyramide by 10% Void Order will now have a 75% bonus from the Apocrypha v 1.0.8.3 Dropbox integration for save import/export v 1.0.8.2 Faith pool value will now have a correct suffix format Hissmeowra will now give bonus to the uranium storage Unobtainium huts price was reduced Concrete huts price waqs slightly reduced HM will now be capped by science. (But not much) Science Vessel will now be capped by titanium. Manual faith reset will now give a 1% bonus. Mints will now give a very cosmetic bonus for a gold capacity. v 1.0.8.1 (11 May) Price upgrades were slightly nerfed (again) Most of the hut price upgrades were slightly nerfed Planet Cracker will now cost more science and alloy Planet Cracker output was nerfed from 0.5 to 0.35 Everything is nerfed, Dave. BLS value on UI will be now rounded Advanced Exogeology Eludium Huts Eludium Reflectors Eludium Cracker (TBD) Fixed That Issue with the +all craft Fixed the with faith reset v 1.0.8.0 (8 May) Hissmeowra Research Vessel Satnav Tanker's ship price was reduced from 250 to 225 Void Order Craft +1/+25/+100 will be replaced with +1%/+5%/+10% if possible v 1.0.7.5 (14 apr) Changes by xranti: Various fixes related to effects issues ____ Shift+click will now not display confirm dialog with gamePage.opts.noConfirm v 1.0.7.4 (13 apr) Changes by CheezyBob: Fixed a bug with observatories bonus ___ Council and "make senator" links are now hidden Rockets were removed from the game Oil prices of all space missions are increased by 5K Space missions will not have chance of failure anymore Elders proc and TC output were slightly nerfed v 1.0.7.3 (28 mar) Changes by klusark: Performance optimisation Zip compression for save files Fixed bug with coal calculation <3 __ Changes by xranti: Fixed CAD not affecting resource tooltips No asterisks on unrolled proces General fixes and tweaks <3 ___ Automatic Apocripha trigger upon reset Some gimmick secret stuff Slightly reduced price upgrades Shift+click will construct max possible buildings. Slightly reduced price of Space Elevators Slightly buffed effects of Statis Chambers and Void Energy Unicorn Selection GM Catnip v 1.0.7.2 (4 mar) Changes by klusark: Option to not confrim when clearing all jobs (gamePage.opts.noConfirm) Numerous UI fixes/optimizations Code refactoring and overhaul __ Price of stasis chambers was reduced from 5 time crystals to 1 Flux condensator price and effect were both significantly reduced Titanium price of space elevators was reduced. All upgradale space missions will now have oil ratio of 5%. Void Energy v 1.0.7.1 (27 jan) Significanlty reduced Chronospheres price Chronospheres will no longer affect craftable resources unless Flux Condenator is researched Fixed Anachronomancy not working correcrly v 1.0.7.0 (25 jan) Tankers Workshow tab will now include total craft ratio (why not) Improved menus layout a bit Craftable price resources will be now unrolled to raw components (autocraft TBD) v 1.0.6.0 (24 jan) Changes by Zusias: * Pausing the game and selling a building will no longer allow you to go above maximum for a resource. * Catnip demand ratio is no longer bugged after the rework of diminished returns. And with the addition of things like renaissance, you can now go above 100% catnip reduction if diminished returns aren't used. * You can no longer pause the game in order to craft wood above the maximum * Outposts will now turn off at a rate of one per tick if there is not enough uranium ___ Changes by Aikoku: * Added days to "To cap" and "To zero" section. __ Sacrifice all for unicorns Collapse/expand all for trade Net gain value in +% res tooltip Building S.Stations will now terminate IW Some new flavors Carnivals Astrophysicists Chronospheres *** can be *** v 1.0.5.8 (29 dec) A couple new village titles, kitten names and surnames Happy new year!. v 1.0.5.7 (26 dec) *** can be correctly spent on *** Classic mode Changes by Aedx: ___ Buffed Golden Ratio effectiventes from 1.5 to ~1.61803398875 Changes by xranti: ___ Added option for displaying resource production values as percentages (http://redd.it/2pysri) Fixed geodesy bug when buying it after drills (http://redd.it/2puejh) Fixed workshop automation breaking with more than 50 steamworks (http://redd.it/2prnk9) v 1.0.5.6 (21 dec) Performance Promote/Senate/Leader commands should not redraw the UI and reset job filter anymore Resource panel should be displayed corectly on higher screen size Resouce panel will correctly format perTick values Log panel should not be truncated on lower screen size anymore *** refinement v 1.0.5.5 (13 dec) Price reduction effects will start to have diminishing return on 75% of total possible reduction Space and Achievements tabs were swapped Drill effects are slightly nerfed Proportion, Feline and Renaissance effects a very slightly nerfed Fixed duplicate senators being displayed on the game import Fixed unobtainium reflectors not giving correct bonuses v 1.0.5.4 (10 dec) Slightly increased prestige upgrade prices and slightly reduced certain effects Anachronomancy should be working now Diplomacy should affect emissaries and increase standing by 10 Megalomania should unlock Marker and Black Pyramid Chronomancy should boost meteor and star events frequency by 10% Alicornomancy should boost unicorn rifts and ivory meteors frequency by 10% Vitruvian Feline and Renaissance (more price upgrades) Mining Drill Unobtainium Drill v 1.0.4.4 (7 dec) BLS will be saved upon reset Fixed space elevators not being unlocked correctly Metaphysics upgrades tree (be careful, most of it is TBD) v 1.0.3.4 (30 nov) Unobtainium huts A couple of new space missions v 1.0.3.3 (15 nov) Unobtainium capacity will be limited by moon bases (with small base amount) Unobtainium output of moon bases was reduced by ~45% Titanium to uranium conversion ration will now require ~30% more titanium Titanium price of mansions was significantly increased, while steel/concrete price was slightly reduced Concrete Huts bonus was reduced from 50% to 35% (due to all those endless "wait till concrete huts" threads) Added option to highlight capacity-challenged buildings/upgrades (sic) Added option to hide sell links for buildings Space Elevators - reduce oil requirement of space missions by 5% (actually working now) v 1.0.3.2 (15 nov) Fixed SETI preventing other random events Religion upgrades will not give double bonuses if transcendence is not researched Moon base will now grant storage bonus Stasis Chambers Unobtainium Reflectors LHC Exogeology v 1.0.2.2 (7 nov) Changes by Aedx: ___ Fixed space program purchases not highlighting oil and rockets (http://redd.it/2lm044) Fixed incorrect grassy theme layout Fixed dark theme colours Fixed misc default theme bugs Fixed typos Changes by xranti: ___ Fixed Steamworks coal multiplier on rate/tooltip Adjust listed titanium trade amount for ships Space ratio bonuses are now applied Reactors no longer affect accelerators Resource tooltips no longer show multipliers that don't apply Fixed religion effects Fixed weather ratio in resource tooltips Biolab bonuses no longer get turned off Faith/Magnetos/Reactors/Paragon now affect titanium from Smelters Storage upgrades in Workshop will no longer affect Accelerators v 1.0.2.1 (5 nov) Resource-heavy missions have a lower chance of failing. Failed missions will return 40-70% of spent resources Fixed that one bug with lunar outposts v 1.0.2.0 (4 nov) First race arrives 15 years earlier after a reset Moon base should give correct population bonus Biolab will be togglable once Biofuel is researched Building type missions will display effects Lots of typo fixes by Aedx Unobtainium Moon Outpost Unobtainium Axe Unobtainium Saw Nanosuits v 1.0.1.2 (3 nov) Space Stations Space Missions can now fail - each have their own chance to fail Hubble Telescope v 1.0.0.1 (31 oct) Fixed astrolabe not giving correct bonus to observatory Fixed Biofuel not affecting oil Added two more planets v 1.0.0.0 (30 oct) Senators and leader can be assigned, unassigned and promoted based on exp (no effect yet) Space and missions (partly based on a space mod by Fringeware) Rocket recipe Satellites Orbital Engineering (TBD) Biochemistry Biofuel processing Updated "panic message" to be more informative and less scary v 0.9.9.5 (15 oct) Railgun +/- options in village will be now fixed job filter will now work correctly Village, Science and Workshop panels will retain collapsible status Changes by xranti: ___ The x100 refine catnip link now respects the wood refine ratio (bonus from Biolabs and lumber mills in iron will). (http://redd.it/2i5jzp) The reactor bonus now displays in the resource tooltips correctly. (http://redd.it/2idy8s) The solar revolution bonus now displays as a single percentage on the religion tab. (http://redd.it/2igc4g) Enriched uranium effects are now reflected in the resource table. (http://redd.it/2ij88k) The classic theme now uses a white background, rather than the browser's default. (http://redd.it/2ixq1o) Accelerators no longer work even if you have no titanium. Reactors and Accelerators (with the Energy Rifts upgrade) now add to resource caps even when turned off. (http://redd.it/2iiakf) Karma zebras now save over resets correctly. (http://redd.it/2j0qlo) The bonfire tab will no longer scroll back to the top when buying a building at the bottom of the list. (http://redd.it/2j6tsx) Crafts no longer appear in the workshop tab before they get unlocked. (http://redd.it/2jg5jy) Steamworks with the Printing Press upgrade will now display a manuscript production effect on their tooltip. (http://redd.it/2jgbvr) Huts, Log Houses and Mansions will now display a max catpower effect on their tooltips. (http://redd.it/2jgbvr) Gold from hunting now displays in the log. (http://www.reddit.com/r/kittensgame/comments/2i0xeh/v_0980_transcendence/ckzsleu) <33333333 v 0.9.9.4 (13 oct) Crossbows Steel Armour Alloy Armour +-5/25/all options in the village tab +all/-all options to the togglable buildings v 0.9.9.3 (8 oct) Resetting with more kittens will give additional bonuses to karma Warehouse upgrades will now affect titanium limits Energy Rifts will now give correct capacity effects to accelerators Some ratio effects will be displayed in % format v 0.9.9.2 (5 oct) (Particle) accelerators Dimensional Physics Celestial Mechanics Energy Rifts Nuclear Smelters Government (wip) Dragons trade chance is changed from 75% to 95% Uranium will now have 250 base limit Reactors will now improve uranium limit by 250 v 0.9.8.2 (2 oct) Changes by xranti: ___ The game will now render when new buildings are unlocked (http://redd.it/2hnj5z) Removed render hacks from gather and refine catnip buttons (see above fix) Fixed Super Unethical Climax achievement Added Biolab bonus to the refine catnip button Fixed coal rate display with Steel Plants upgrade (http://redd.it/2hh7it) Hide 0 effects in building tooltips Prevent crafting blueprints before researching physics (http://redd.it/2h4s74) Preserve active astronomical events when clearing the log (http://redd.it/2hysk9) Added x25 and x100 trade links (http://redd.it/2hd29d) Fixed bug causing the game to crash when all your kittens die (issue #9) Fixed transcendence save loading issues Fixed wood refine ratio in iron will mode <333 v 0.9.8.0 (1 oct) Transcendence Fixed Stained Glass not giving correct bonuses to faith v 0.9.7.0 (26 sep) More accurate resource tooltips Slightly reduced save footprint v 0.9.6.9 (25 sep) Changes by Zusias: Fixed smelter coal incorrectly getting double bonus from paragon/magnetos ___ Rows in the craft table will be now highlighted Wood refinement in IW will be now affected by Saw Mills Zebras will now have a 25% chance to bring a gold from a hunt if Golden Ore is researched v 0.9.6.8 (20 sep) Slightly reduced gear prices of Steamworks and SW upgrades. Slightly reduced blueprint prices of pre-electronics technologies. Buffed Biolab effect to 10% Village jobs can now display /sec values. Fixed incorrect "+" values for blueprints and wood v 0.9.6.7 (19 sep) Changes by xranti: Max resource values now load correctly after importing a save, so resources aren't lost for being over the cap (http://redd.it/2e75ms) Factory automation no longer fires immediately when loading the page, before max resource values are loaded (http://redd.it/2gr99l) Tunable buildings now correctly reset their "on" values when importing a save with none on Village production now gets recalculated immediately when importing, so you don't get a few ticks of old production values Tabs will now be hidden when importing a save if they should be ____ Fixed workshop upgrades not being re-locked upon reset Minor UI tweaks Price will be marked with '*' if you need to expand your resource limit Craft "+" links will be adjusted based on the workshop bonuses Per second values for resources (optional) v 0.9.6.6 (16 sep) Time to cap fix by xranti Rotary Kiln v 0.9.5.5 (15 sep) Improved performance of buttons/resource rendering (38 ms per tick) Gather/refine buttons will display animation and not cause horrible lags any more Some effects will now have title and be hidden if require specific resources (e.g. barn effects) v 0.9.5.4 (14 sep) Fixed Reactor issues v 0.9.5.3 (14 sep) New buttons/tooltips for workshop Least proficient worker will be selected when unassigning job v 0.9.5.2 (10 sep) Fixed tooltips for religion tab Fixed tooltip position for smaller resolutions Fixed tooltips and styling for gather / refine buttons Robotics Enriched Uranium Oil Refinery Steel Plants v 0.9.4.1 (7 sep) New tooltips for science tab (with ETA) v 0.9.4.0 (4 sep) Bonfire is now replaced with v2 (Old bonfire still accessible, but hidden) > gamePage.bonfireTab.visible = true; Added ETA in the building tooltips Fixed iron incorrectly getting double bonus from steamworks/magneto Fixed Smelter/Calciner having higher SW bonus compared to other resources v 0.9.3.9 (2 sep) Uranium consumption will no longer scale with reactors and magnetos (sic) Village job buttons will display more accurate tooltips "Clear jobs" button will finally display confirmation message Player will be able to open Village tab even if there are no houses (thanks Duke for fixing it) v 0.9.3.8 (14 aug) Slightly nerfed Steamworks/Magneto synergy Magnetos will no longer provide a bonus to the oil production Fixed HoD Fixed Reactors not consuming uranium correctly Reactors will now benefit Smelters and Calciners in the same way as Magnetos Fixed export issue on IE11 v 0.9.3.7 (14 aug) Augmentations 'IW' buildings filter for v2 (only in IW mode with library purchased) Steamworks and Magnetos will now correctly boost Smelters and Calciners (iron, gold, coal and titanium output) Paragon will now boost Smelters and Calciners (with 75% penalty) Msg fix by xranti <3 v 0.9.2.7 (13 aug) Reduced titanium price of reactors and factories in favour of plates Alloy will now require iron to craft Added 'togglable' buildings filter v2 tooltip will now stick to bottom v 0.9.2.6 (12 aug) Fixed reset not clearing dead kittens counter Added two more filter tabs for v2 (all/enabled) v 0.9.2.5 (11 aug) Log size fix Added work in progress building tab with redesigned UI Trade tab will keep panel states (collapsed/opened) v 0.9.1.4 (8 aug) Added a couple of village names Removed caps on solar rev and apocrypha, nerfed apocrypha effect Fixed Refrigeration not giving correct bonus Changed uranium rate of dragons to 75% Fixed Observatory science limit being affected by on/off switch Reactors Reactor Vessel v 0.9.1.3 (4 aug) Added couple of kitten names and one surname Apocrypha will now have hyp cap of 2750% Solar Revolution will now have hyp cap of 275% (sorry folks) Log size will be limited to 50 entries Fixed CAD SYS not applying correct bonus to the craft Refrigeration SETI v 0.9.1.2 (31 jul) Reduced Pumpjack effect from 75% to 45% Reduced titanium price of Concrete Barns, Concrete Huts and El. Smelting Changed Oxidation bonus to titanium form 300% to 400% Fixed "Sacrifice Alicorns" button not being unlocked correctly Fixed incorrect price adjustment for Ziggurat upgrades Moved blueprints in the resource table closer to the compendiums Smelters will be turned off in IW once hit resource limit Couple of IW achievements One super-secret achievement CAD Systems (unlocked with Electronics) Here be dragons. v 0.9.0.1 (25 jul) changed by Duke: Fixed some issues with observe events. _____ Added observe notification to page title in iron will mode Apocrypha effect will be carried over the reset Fixed Fuel Injection not giving correct bonus Fixed Labs not giving correct refine bonus Fixed Sins of a Solar Empire not working correctly Fixed Duke's fix not handling auto-observe correctly :) v 0.9.0.0 (24 jul) Fuel Injectors Offset Press v 0.8.9.7 (24 jul) Apocrypha (religious upgrade, a prestige of some sort for faith) Added new building group (industry) and rearranged buildings accordingly Time Crystals Oxidation v 0.8.9.6 (23 jul) x10 link for Sacrifice Unicorns button v 0.8.9.5 (22 jul) Alloy Warehouses Concrete Warehouses Concrete Barns Concrete Huts v 0.8.8.5 Concrete (T3 craft recipe) Spiders (trade scaffolds for coal) Factory (+5% production rate) Mechanization, Metallurgy and Combustion techs v 0.8.7.5 Electrolytic Smelting (+95% to smelter effectiveness) Iron output of smelters is now affected by Solar Revolution bonus Fixed disabled observatories still giving chance bonus to events Fixed Sky Palace not giving correct bonuses v 0.8.6.5 Observatories are now togglable Steamworks is not tunable any more (however it is togglable) Sky Palace (endgame Ziggurat upgrade) Templars (endgame religion upgrade) Pumpjack - improves oil production by 75% Two new achievements v 0.8.5.5 Added "Trade all" option Added "High precision" game setting (3 digits after point) Changed "manpower" to "catpower" and "compedium" to "compendium" v 0.8.5.4 changed by Zusias: Added %power toggle for automated structures ____ Removed leather from the resources v 0.8.4.4 Time to cap in the resource tooltips v 0.8.4.3 Fixed golden spire not giving faith bonus Fixed Ziggurat upgrades not recalculating prices Barges - improve coal limits for Harbours Advanced Automation - makes Steamworks activate twice per year Paragon levels should give minor bonus to the resource limit + pile of placeholder techs v 0.8.3.2 Drama and Poetry tech Cultural Festivals Fixed Steamworks giving effect even without the oil v 0.8.2.2 Geodesy will now give ~60% boost to the geologists coal output ( 0.0225 cpt, 0.0008 gpt) v 0.8.2.1 Craftable blueprints (25 compendium, 25k science) v 0.8.2.0 Titanium Saw Alloy Saw Magneto Biolab Industrialization v 0.8.1.0 Alloy barns Alloy axe All barn capacity upgrades will now affect catnip as well if Silos are researched (25% of ratio) v 0.8.0.0 Fixed few more memory leaks (Thanks Zusias!) Craft table will display price tooltips for recipes Renamed "Diplomacy" tab to "Trade" Zebras will display titanium drop Buy and Sell sections will be now colour-coded Certain important messages in the log are now colour-coded Nerfed Mints to the ground (less furs, significantly less ivory) Fixed Titanium Warehouses not being correctly unlocked v 0.7.9.9 Fixed lots of memory leaks in the game. v 0.7.9.8 Silos (workshop upgrade), +750 max catnip to warehouse capacity v 0.7.8.8 Basilica (religion upgrade for culture) Acoustics (tech, 65K science, 65 compendium, unlocks Chapel) Chapel ( + 200 to max culture, +0.05 culture per tick, +0.005 faith per tick ) v 0.7.7.7 Fixed resource table (tooltips should work in chrome now) v 0.7.7.6 Resources will stay if limit is lower for some reason. (Workaround for a couple of cases). Titanium Barns Titanium Warehouses v 0.7.6.6 changed by Duke: "Send all" command will now display single message instead of spamming the log Fixed religion bonuses working incorrectly _____ Added progress indicator for Solar Revolution v 0.7.6.5 Mint Updated data import to support some browsers v 0.7.5.4 Renamed Archeology to the Geology (makes more sense) - Priest (0.0015 faith per tick (that is actually a lot)) [Theology] - Geologist (0.015 coal per tick) [Geology] v 0.7.4.4 Middle column is now fixed and scrollable v 0.7.4.3 Cargo Ships (Every ship you have will give 2% to Harbour resource limits) //will give diminishing effect starting with 187% total Every observatory will now give a 1% chance of auto-generating starcharts v 0.7.3.3 Increased compendium prices of all techs Architecture (43k science, 10 compendiums) Mansion (200 slab, 100 steel, 1 titanium), +1 max kitten Added one Unethical Achievement. v 0.7.2.3 Solar Revolution Alloy Fixed religion buttons always visible regardless of the faith pool v 0.7.1.3 Ivory Citadel Unicorn Rifts Ivory Meteors Ziggurats will require 5% of resources to unlock instead of 30% v 0.7.0.3 Red prices in tooltips Alert for catnip craft v 0.7.0.2 changed by Zusias: Pastures, Tradeposts and Amphitheatres will now give correct reduction effects with smother distribution curve. _ Rebalanced ratio coefficients to grant the same distribution curve. Rebalanced prices of Harbours and Megaliths in favour of slabs v 0.7.0.1 Every compendium will give a +10 bonus to the max science Raised science price of compendiums from 5K to 10K Paragon points will improve your total production by 1% Zebras are now trading slabs to iron/plates instead of plates to coal/steel v 0.7.0.0 Calciner: Converts minerals and oil into iron and titanium [chemistry] (120 steel, 5 titanium, 5 bp, 300 oil) -1.5 min, -0.012 oil, +0.001 titanium, +0.15 iron Changed Oil Well price to (50 steel, 25 gear, 25 scaffold) v 0.6.9.6 Reduced Observatory price ratio from 1.15 to 1.10 and increased Slab price from 15 to 35 Reduced Trade Ship scaffold price from 120 to 100 Changed prices of Quarry to 50 scaffold, 150 steel, 1000 slab (prices may be reduced later) Steel Saw: improves Lumber Mill effectiveness by 10% v.0.6.8.6 Raised base faith output of Temples by 50% Trade Ships will give 0.35% to titanium proc instead of 0.035% Improved base titanium output from 1 to 1.5 Reduced manuscripts culture price from 500 to 400 Reduced manuscript prices of Astronomy and Navigation to 65 and 100 (from 75 and 150) v.0.6.8.5 Religion: Golden Spire (+50% max faith per temple) Religion: Sun Altar (+0.5% happiness per temple) Religion: Stained Glass (doubles temple culture) Production buildings group was split into Production and Storage Quarry (50 Scaffold, 1000 Slab), +35% minerals ratio, +0.015 coal per tick [archeology] Oil Well (25 Scaffold, 100 Steel), 2500 max oil, +0.01 oil per tick [chemistry] 'Tired' status will be cleared after very brief timeout Printing press will give 0.00025 manuscript per tick (2 per year total) constantly instead of 0.5 per year Fixed astrolabe effect working even without purchased upgrade (not a nerf) Reduced titanium price of Titanium Reflectors from 25 to 15 Craft resources will be highlighted for buildings v.0.6.7.5 Trade ships will give 0.35% to the titanium drop chance Added Hunt All button Raised Mines coal output from 0.01 to 0.03 Added colour-codes to craft resources v.0.6.7.4 changed by Zusias: Census skills will now contribute to the production rate ____ Hunting armour was split into two upgrades Bolas and Hunting Armour will increase mapowerMax to 400 and 1000 in iron will mode